GTA 6 gameplay
Car theft and WAINK
Grand Theft Auto finally made grand theft auto a system. Modern cars have electronic locks, alarms and trackers, older ones do not, and the WAINK app on your phone reads all of it before you commit to anything.
By MokeyUpdated
Demonstrated in Grand Theft Auto VI: An Extended Look, 27 August 2026, plus the hands-on previews published alongside it.
- Security tiers
- Yes, by vehicleSource confidence: Confirmed
- Older vehicles
- Slim jim, or break the windowSource confidence: Confirmed
- Modern vehicles
- Key cloners and phone hackingSource confidence: Confirmed
- The steal itself
- A quick-time elementSource confidence: Reported
- Scanner app
- WAINKSource confidence: Confirmed
- Personal vehicles
- Multiple per characterSource confidence: Confirmed
- Storage
- Garages, purchasable around the mapSource confidence: Confirmed
- Respray
- Pay & Spray returnsSource confidence: ConfirmedRepaint and re-register.
Why this is the biggest change nobody is talking about
For twenty-five years, stealing a car in Grand Theft Auto was a single verb. You walked up to anything with four wheels, pressed one button, and drove away. The only variable was whether the owner objected. The series is named after the act and had never made a system out of it.
GTA 6 tiers it by the car. A twenty-year-old sedan and a new car with an immobiliser are now genuinely different problems requiring different tools, and the second one may not be worth the time at all. That turns every parked car in Leonida from an interchangeable resource into a decision, and it gives the phone something useful to do while you are making it.
What WAINK tells you
Point the app at a parked car and it returns everything you need to decide whether it is worth it:
- What the car is worth.
- What it would cost to register it as a personal vehicle.
- Whether it is locked.
- Whether it has an alarm.
- Whether it has a tracker.
- Which tool you need to get into it.
A tracker is the detail that matters most. Taking a tracked car means the police already have a thread to pull, which folds directly into the suspect-identification side of the wanted system.
The registration cost is the second thing to read carefully. It is the difference between a car you are borrowing for the next four minutes and a car you intend to keep, and those are two different purchases. A getaway vehicle you are going to destroy afterwards does not need to be worth anything, while a car you are going to register, insure and park in a garage is a real expense that has to come out of the same money the story sometimes demands up front.
Getting into it
- Older cars: a slim jim through the door, or simply break the window and accept the noise.
- Modern cars: a key cloner, or hacking the vehicle through your phone.
- Alarms turn a quiet theft into a witnessed one, which feeds the police a description.
- The carjack itself carries a quick-time element rather than resolving instantly.
Breaking a window is the loud answer and it is always available, which keeps the system from ever becoming a lock you cannot pick. It is a trade rather than a wall. The noise is what draws attention, and attention is what starts the description that the wanted system will spend the next few minutes acting on.
Keeping what you steal
- Each protagonist can hold multiple personal vehicles.
- Garages can be bought around the map to expand storage.
- Pay & Spray returns, for a respray and a re-registration.
- Mod shops are spread across the world for the rest of the customisation.
- Nitrous is among the available modifications.
- The trunk works as a mobile weapon inventory.
- Cars need fuel, and electric ones need charging stations.
The trunk is the one to plan around. With a hard carry limit in combat, two concealed handguns and two visible long guns, the car becomes the armoury, and where you parked it is now a tactical fact rather than a convenience. A job that goes wrong two streets from your own vehicle is a very different job from one that goes wrong after you have burned the getaway car.
Fuel is the other new constraint, and it sounds more tedious than it plays. It gives petrol stations a reason to exist, gives electric vehicles a real drawback, and puts one more thing on the map that you might need in the middle of something else.
How to read the grades
How to read this page
- Source confidence: Confirmed
- Rockstar published it, on the official site, in a trailer, in the Extended Look or in a press release.
- Source confidence: Reported
- Multiple independent outlets agree and it traces back to Rockstar material, but Rockstar has not stated it directly.
- Source confidence: Unconfirmed
- A single source, a leak, community mapping or inference. Interesting, not established.
